Archive for August, 2012


Friday, August 24th, 2012

The learning eye twitch

Tuesday, August 21st, 2012

I’ve been powering through a great online technical book. The thing is complete with exercises, code snippets, implementation examples and questions. Its immense. I started hard and fast, powering through the first 5 chapters in 1 week – progress was easy and the concepts understandable. Things started to get complex and progress slowed – higher order thinking was required, re-reading of code became the norm. I forged on.

Somewhere around chapter 8 I seemed to develop an eye twitch. Initially, I thought it was a side effect of the work I was doing (heavy coding and excel usage) and staring at my (non-IPS) screen all day. It was odd though, the eye twitch only seemed to happen when I was reading this technical book. If I broke away to some other work or web browsing on the same monitor the twitch subsided.

I took a break from the book for a week or two. Work demanded more attention and I started reading a great book (Hyperion). The eye twitch dissipated.

Today, I thought I would re-visit the book and complete the later chapters. I find myself in chapter 11 of 12. I thought it was hilarious that 15 mins into reading the eye twitch returned. Its like a physical manifestation of the learning I’m trying to do by bashing my brain against the book.

I thought it was funny and wrote this. Thinking harder on it now, its not really that funny and likely I have a serious medical condition.

Project Mame: Alpha phase version 2

Friday, August 10th, 2012

Not much of an update – but a box of excitement arrived in the mail;

I am pretty surprised by the quality. Without opening any of the actual bubble wrapping the weight of the joystiqs is amazing. Smooth rotation as well! Its a simple 2 player kit – 2 joystiqs, 12 buttons, 2 ‘start’ buttons, 1 USB encoder and cables to match.

The next step in the plan is to assemble a test enclosure (using high-grade plastics!) and ensure Ubuntu can recognise our new babies. The testing will include vigorous games of ‘Toobin’ to ensure a full test cycle.

After that! We release our modelling and blueprints for the cabinet design!