Tron Legacy – the interesting stuff

I wrote a while back on my general excitement for the movie Tron Legacy. As I essentially have the mind of a sparrow I don’t think I ever reflected on the movie. A review of sorts. Well – I’m not doing one. I really liked it. I really enjoyed it. The graphical art was amazing and the digital world was rendered to perfection.

Sure, the plot was thin in places and the some of the characters lacking – but the core digital world (the grid) was perfection for me. More than that, all the digital renderings were so well done – the board room layout in the opening scenes. Flynn’s desk/touch screen combo computer in his basement. All of it was just how it should have been.

Imagine my glee when I stumbled upon this link. Its crafted by one of the software engineers who played a major role in the creation of the digital art for Tron Legacy. Its worth read if you enjoyed the movie and are tech minded.

I’ve never read in to how the graphics were rendered or even created so this was an eye opener for me. I had assumed all these types of CG were done by art types sitting in front of photoshop or some rendering engine for months on ends. I never considered the use of programming and applications to generate this stuff. Its interesting to see how the code is manipulated and shapes are created to help with the end result.

It was also great to see someone tech minded used to create the characters actions – finally a movie that at least attempted to mimic real world commands (use of ps | grep and the kill command). I picked that up while watching and thought it was great to see.

Would be great if all films had this level of talent and skill applied to the graphical processing AND technical input. I hope to see these guys go far and get on some more big name flicks.

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